MCP server enabling AI hosts to control the Unity Editor remotely through Rust and C integration. Provides 86+ commands for managing scenes, GameObjects, prefabs, assets, and build settings with one-click setup.
Patina Unity MCP is a Model Context Protocol server that bridges AI tools and Unity Editor, allowing remote control and automation of Unity development tasks. It provides 86+ built-in commands covering scene management, GameObject manipulation, prefab handling, asset management, script compilation, console interaction, test execution, and build configuration. The tool operates through a local Rust server with a C# bridge to Unity, enabling seamless integration between MCP-compatible AI hosts and the Unity game engine.
Installation features one-click host setup, reducing configuration complexity. Users need to deploy the Rust server locally and establish the C# bridge connection to their Unity project. The tool supports multiple platforms including Windows, macOS, Linux, and Apple Silicon architectures.
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