Native C MCP server for Godot Engine providing 53 tools for scene tree inspection, GDScript analysis, C symbol navigation, and MSBuild orchestration. Designed for game developers using Godot with AI-assisted development workflows.
Wick is a native C MCP (Model Context Protocol) server specifically built for the Godot Engine. It exposes 53 tools organized across 5 pillars: Roslyn-enriched exception telemetry, scene tree inspection, C symbol navigation, MSBuild orchestration, and GDScript analysis. This enables AI assistants to deeply understand and interact with Godot projects, game scenes, C# code, and GDScript files.
Installation requires .NET 10 and involves setting up the TCP JSONRPC bridge to connect with your MCP-compatible AI tool. Clone the repository from GitHub and configure the server connection in your AI tool's MCP settings. The server communicates via TCP JSONRPC protocol and includes 219 tests to ensure reliability.
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